1 April 2013
1 March 2013
18 February 2013
16 February 2013
13 February 2013
Oh yeah, you can find this t shirt here: Liiiiiiiiiinkkkk!!!
Whilst Im at it here is the link to my store too: Another liiiiiiinnnnkkk!!!
11 February 2013
Here is the last of the Vitalize mechs. This one was designed to be the communications mech but in the end the decision was made to merge this one with the light mech (Unit 3). Unfortunately I didn't save myself a copy of the model for this one so all you have is this turnaround of the final in-game model, started by men and finished of by Steve Walker.
8 February 2013
More dragon art from last night and this lunchtime. I am trying to sculpt the form in a similar way Norman Rockwell does. It has been huge fun to play with the light and form, knocking values back and forth to pop something else forward. The perspective proved to be a fun challenge also. A lot f us are used to seeing things in one certain angle so when it came to drastically shifting the camera I almost didn't know how to draw! Reflecting on this, I can see some knowledge coming through that I picked up from life drawing classes. Moral of the story is not to underestimate your basic exercises :)
As the title suggests these are really old artwork I found in the attic of my hard drive. To be honest I am a little embarrassed by them at this point but I thought it would be interesting for some to see. Also, showing embarrassing work is a good way to motivate myself to upload more new work to cleanse this page!
3 February 2013
Stephen Silver talks about working for free/ low pay as an artist. Something to be mindful of especially if you are a recent graduate or still a student. There are people out there trying to take advantage of the inexperienced artists, don't devalue your art.
2 February 2013
27 January 2013
25 January 2013
23 January 2013
Remember my nightmare Smaug design? Well it got me thinking about what the real Smaug would look like which resulted in this. In the original sketch I had one central horn at the back of his head to keep faithful to the illustration John Howe did for the Hobbit book. However the appeal of a traditional two horned look became too tempting to resist. I also made sure to extend the snout further than I usually draw dragons to keep it to a more old school wrym look.
This drawing was also an opportunity for me to go back to my roots. Back in my high school days I used to draw dragons and such nasties all over my books. It was an activity that earned me a couple of nicknames and where my alias 'Bendragon' originated from.
21 January 2013
Continuing from my previous post. The game did feature some playable amputee characters. These are some renders of the final design we chose for the female characters. I did go through a bunch of thumbnail drawings which we whittled down with the art director. Our goal was to make the designs desirable and cool without sacrificing functionality. The researching stage was very helpful for me to recognise the kind of shapes we have in modern military.
17 January 2013
Here is a concept of a mech tank I designed nearly a year ago for a game called Vitalize that isn't released publicly as of this point. The enemies in the game were giant walking tanks that could be piloted remotely. I started to design the mechs in SketchUp as it proved more convenient to design such a complex structure in three dimensions. You could design your heart out with a pencil but then find that it doesn't work from another angle so 3D meant I was able to design from all sides simultaneously.
Above you can see the Photoshop paintover. The second image is the final in-game model where my SketchUp sculpt has been taken to the next level with more details and textures by Steve Walker. The rest are all renders of my original model.