1 April 2013
Here Be Monsters
Wallpaper painted for Here Be Monsters.
In other news, animators are pretty good at dancing so it seems. I can attest to that after attending the Amazing World of Gumball wrap party.
1 March 2013
ToeJam and Earl
Been going through a nostalgia trip so I painted these characters from one me and my brother's favourite game as kids. We played ToeJam and Earl Panic on Funkotron on the Mega Drive all the way up till the machine wouldn't work! Heck, we used to draw these comics with them and it has been so long ago. I felt like I needed to revisit to my roots.
18 February 2013
Being Social
Here are some selection of the art for the social game I am working on right now. The game is called Here Be Monsters and can be found on Facebook.
16 February 2013
Metal Gear: Solid Liquid States
More gaming tshirt designs. As you can see this time it is influenced by Metal Gear Solid.
13 February 2013
Journey On
My buddy Dan Burgess has been doing a lot of great t shirt designs and has talked me into giving it a go myself. Here is Journey tribute design, I was initially unimpressed by the game from the start but 2 hours later I was calling it 'poetry in motion!'
Oh yeah, you can find this t shirt here: Liiiiiiiiiinkkkk!!!
Whilst Im at it here is the link to my store too: Another liiiiiiinnnnkkk!!!
Oh yeah, you can find this t shirt here: Liiiiiiiiiinkkkk!!!
Whilst Im at it here is the link to my store too: Another liiiiiiinnnnkkk!!!
11 February 2013
Vitalize Mech Unit 4
Here is the last of the Vitalize mechs. This one was designed to be the communications mech but in the end the decision was made to merge this one with the light mech (Unit 3). Unfortunately I didn't save myself a copy of the model for this one so all you have is this turnaround of the final in-game model, started by men and finished of by Steve Walker.
8 February 2013
New Dragon Sketch
More dragon art from last night and this lunchtime. I am trying to sculpt the form in a similar way Norman Rockwell does. It has been huge fun to play with the light and form, knocking values back and forth to pop something else forward. The perspective proved to be a fun challenge also. A lot f us are used to seeing things in one certain angle so when it came to drastically shifting the camera I almost didn't know how to draw! Reflecting on this, I can see some knowledge coming through that I picked up from life drawing classes. Moral of the story is not to underestimate your basic exercises :)
Really Old Crappy Shit!
As the title suggests these are really old artwork I found in the attic of my hard drive. To be honest I am a little embarrassed by them at this point but I thought it would be interesting for some to see. Also, showing embarrassing work is a good way to motivate myself to upload more new work to cleanse this page!
3 February 2013
Protect Your Art Career
Stephen Silver talks about working for free/ low pay as an artist. Something to be mindful of especially if you are a recent graduate or still a student. There are people out there trying to take advantage of the inexperienced artists, don't devalue your art.
2 February 2013
27 January 2013
Vitalize Mech Unit 2
This is the heavy unit of the mech army. Credit to art director Ian Pestridge for guiding some of the design decisions.
25 January 2013
Male Prosthetic Limbs
A few variations of the prosthetics seen in the previous posts, this time catering for the male soldier build. As usual, I included material references for the 3d artists to keep in mind.
23 January 2013
Smaug Pre-Film Design
Remember my nightmare Smaug design? Well it got me thinking about what the real Smaug would look like which resulted in this. In the original sketch I had one central horn at the back of his head to keep faithful to the illustration John Howe did for the Hobbit book. However the appeal of a traditional two horned look became too tempting to resist. I also made sure to extend the snout further than I usually draw dragons to keep it to a more old school wrym look.
This drawing was also an opportunity for me to go back to my roots. Back in my high school days I used to draw dragons and such nasties all over my books. It was an activity that earned me a couple of nicknames and where my alias 'Bendragon' originated from.
21 January 2013
Female Prosthetic Limbs
Continuing from my previous post. The game did feature some playable amputee characters. These are some renders of the final design we chose for the female characters. I did go through a bunch of thumbnail drawings which we whittled down with the art director. Our goal was to make the designs desirable and cool without sacrificing functionality. The researching stage was very helpful for me to recognise the kind of shapes we have in modern military.
17 January 2013
Vitalize Mech Unit 1
Here is a concept of a mech tank I designed nearly a year ago for a game called Vitalize that isn't released publicly as of this point. The enemies in the game were giant walking tanks that could be piloted remotely. I started to design the mechs in SketchUp as it proved more convenient to design such a complex structure in three dimensions. You could design your heart out with a pencil but then find that it doesn't work from another angle so 3D meant I was able to design from all sides simultaneously.
Above you can see the Photoshop paintover. The second image is the final in-game model where my SketchUp sculpt has been taken to the next level with more details and textures by Steve Walker. The rest are all renders of my original model.
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