Its been a while. Heres some small progress. Just got to render everything out which is the long and probably a bit tedious part since most of the problem solving is done already. And also a sneak peak at another character redesign from the same series. Wanted to get some more dynamic poses in my work (something Im lacking I think) and this particular character was idea for one. The way I start a sketch is to block in a pose in a gestural way and then work the structure (anatomy) back into it. I might do a walkthrough on how I draw in Photoshop one time.