17 January 2011

Skelanimal Class


New painting for a Sketchoholic competition hosted by Mitchell Bernal (creator of Skelanimals and visual development artist at Walt Disney Animation Studio). Ive recently been hooked on artwork done for animation which is probably evident in my recent work. Im a greedy person! I dont like to just do one style, I want to try all sorts of ways to express my creativity. More to come for sure!

EDIT: Please welcome the new addition to the concept art team here at Blitz Games Studio... Marco Caradonna!

9 January 2011

Lady in Red


First post of the new year! This is something done for the AIB Jumble blog. It is based on a random shape given to us to manipulate. I used this opportunity to experiment with a style, its a nice break for me as I normally aim for a realistic look.

Hope everyone had a good Christmas and looking forward to an even better New Year full of creative energy!!!!!! More updates to come... I need to up my productivity :P

In other news: check out this blog Muddy Colors for lots of good art talk and advice from some of the leading sci-fi and fantasy illustrators.

Oh yeah... and this now means I have been at Blitz Games Studio for a year :D

20 December 2010

Christmas Wishes


Merry Christmas Everyone!!!!!!!!!!!!!

Ayayayayay!!!! Ive been pretty ill recently, all this cold weather and snow is probably to blame. Anyhoo Im feeling better now so lets go enjoy the snoooooow!!!!!! ^_^

13 December 2010

I Have The Poweeeeeeerrrrrr


For the AIB Jumble blog. Buuuut unfinished!!!!!!! :'( I have actually had one of those moments where Ive been looking at this for too long, without a clear direction of what I wanted to do with the colours and messed around with it too much that I lost some of the motivation for this one. Soooo the plan is to just leave this by the side for a while, let it rest and come back to it fresh in a future date. Painting and drawing isnt always second nature to me, there is still a lot of struggle and problem solving for every piece. I believe its like this for a lot of artists even well established ones too so dont feel bad for hitting one of these snags. We just need to keep ploughing forward, people may not see the amount of effort in clearing the snowy path but they will see the finished result of the clear pavement! ;)

Tips n Tricks #10: Radial GaGa!


You know, its been a while! I almost forgot about this little section of my blog and hearing some positive feedbacks about this reminded me to keep it up. If you have something you would like me to try explain do ask away!

Anyway, this is quite a simple trick. Im sure a lot of people may know this already but I didnt until recently :P I was trying to make a motion blur at work one time and wasnt very successful so I asked a colleague to help me out and he showed me how to use a radial blur to add motion blurs. Simply copy the whole image (ctrl+shift+C to copy all layers) and then apply a radial blur filter via the topbar Filter>Blur>Radial Blur. A window will open up where you can pick the center of where you want the circular motion to originate from. This might take a few trials and error to get it to look correct but once it does, just erase away parts of the blur to reveal the original image underneath it.

6 December 2010

Special Delivery

Just got this delivered today. Ballistic Publishing Exotique 6 showcases this year's selection of digital character art from both 2d and 3d. Again, I want to thank Paul Hellard and his team at Ballistic Publishing for selecting my work a second time. I hope I can build on this and reach greater heights.

This is the page Im featured on. My painting is the one on the right.

So here are the two Ballistic books I have found myself in. Its quite an odd feeling, hasn't really sunken in yet I dont think. Again, I remember where I came from (learning to paint and facing many failures and struggles) so Im determined to keep that going and I hope you all too XD

5 December 2010

Robo Santa progress shots


A friend of mine requested for a lil tutorial for the Santa piece. And when you ask, you receive :D

So first off I started out with some thumbnails. It is very easy to underestimate how much you can solve with thumbnails. It is a quick way to design and see what works and what doesnt without investing too much into the final piece and then finding these issues. One I found a design I like I enlarged the thumbnail and drew over the top of it.

In stage 2 I simple coloured the drawing in. I used a round brush with spacing set to 20% with size jitter and opacity set to pen pressure. I didnt want to go for a fully rendered painting look but let the drawing do most of the work and have loose paint work done. So I didnt mind having some patches where areas are not fully coloured in, almost like they are just washes of colour but I did add a few tones in there to slightly help sell the form. The green pattern in the background is a stamp brush that made that diagonal slash which I then ran through a halftone filter to get the spots.

Theeeeen I grabbed a photo of some watercolour washes from the internet and put it over the top of the image as an overlay layer. I lowered the saturation of this texture as not to affect the existing colours too much. And I altered the levels to make sure the contrast is lower and wouldn't affect the ones I established too. And voila! Done and done! :)

30 November 2010

By the Power of Grayskull!!!!!!


Heres a work in progress shot of my current painting for the AIBJumble blog. The theme is 80s cartoon and if you cant guess which one this is..... for shame! There was quite a wide selection of great cartoons to select from, it got me in the mood to go through some of those 80s cartoon intros. C'mon, just check these out: Theme 1, theme 2, theme 3 and theme 4.

Anyway for this image I went for the iconic He-man pose with some Frazetta influences. Its that old fantasy composition of a heroic character posing atop a pinnacle. Originally I was going to keep a plain sky as the background but thought I could create more drama with the castle Grayskull looming over the character. The two towers on either side makes for a good framing device too. I took care to try keep a flowing composition, keeping most of the diagonals following one path so its not too hectic. You can probably see it in how the spine of the cat flows into the left edge of the rock and the tail leading you back upwards along the tower with the right tower continues back down the cat's spine. Adding a mist of atmospheric perspective between most of my elements is a way of separating them to enhance readability (always think of that 'initial read'). If the values of the castle were as strong as the character they will fight for attention (contrast in details (economy)  and values). Even the cat's body behind the hero will have some atmospheric perspective to cut him out from the hero's silhouette. A problem I faced was the cat's head, it is close to the edge of the painting and his body is facing outwards and if his head followed that direction then the viewer could be lead out of the painting by his gaze. My solution was to turn his head inwards some more and keep his eyes looking in. There you go! Some of the inner workings of this painting thus far. I think we should end with THIS!

28 November 2010

Christmas Card For All!


Its just around the corner folks so here is a Christmas card to all the lovely people visiting my blog. Hope you guys have a gooood festive one! Maybe you'll get a present just like this robot Santa! Aha!

25 November 2010

Some Studies





Been into traditional art recently after walking around an art gallery back home in Manchester when I went to visit some old friends. One of the paintings I saw in Manchester was by Edmund Blair Leighton and his work was so good I felt compelled to do a study of one of them. The other painting is by William Bouguereau. A few of my colleagues undertook the task too and we were all perplexed by how subtle his colour choices and forms are. Well, back to the drawing board :P
Ive included some progress shots. As well as informing others its also good for me to see too so I can reassess my methods in future :P
My first step is to block out the image, I want to be accurate with the foundation and placements but not so much in the colour yet. That comes later when Im comfortable with the drawing stage. In the last step I fiddled around with the proportions after reviewing the image with the original some more.

23 November 2010

Lickitung again



Had a lil bit of a repaint :P

22 November 2010

Study


A study Ive started ages ago and forgot about. Just finished it off. I think its after Andrew Loomis but dont hold me to that :P

19 November 2010

A Call To Arms


A warning to the people... This is WAR!

Dominance War V is approaching and the preliminaries has already begun with the real war closing in. It is time to take sides in this epic art challenge! I'll be taking up arms and flying the colours of CGHub. A few of my colleagues will be fighting too so we hope to meet you on the battle field!

EDIT: Hmmmm theres been some recent politics lately involving the challenge. We'll see what happens...

Pokemon Lickitung


Pokemon!!!!!!!!!! Redesign for a CGHub contest.
Lickkkkkkkkiiiiiiitung!!!!!!

17 November 2010

Some Naked People (and some naked people with clothes)!



Well I havent scanned pages from my sketchbook in a while so heres a lil update on whats been going on there. These are pages from my doodling sketchbook (where I put studies and idea sketches, havent tried an actual drawing in a while). I thought it would be interesting to see, I dont always try to make a pretty picture, the aim is to study and learn so you might find a lot of unfinished sketches or where I just isolate an arm I am interested in. If you see upside down drawings that is because I dont like drawing close the the edge of the page with the ring binds on my right hand side.








Some life drawings from my life drawing sketchbook. My goals in life drawing changes, I always try to make the most of my classes and learn something new so I often come in to class with a slight plan. For example, since Im a concept artist and I often have to reconstruct the figure from my imagination, sometimes in life class I might try to look at the model fewer times and look at my drawing more. Or I might stay on the construction of the figure throughout the pose as its a weakness of mine. Sometimes I might just draw one part of the figure I want to study, if there is an angle of the head or if the arm is raised in a position that I am not too familiar with and havent seen many times before then I'll just draw that over and over (especially if the rest of the pose is ordinary, screw always trying to complete a drawing, this is what I call studying). Buuuut having said all that I have just selected the drawings that is more refined lol :P
One time it was a suggested theme to draw with out left hand. Bah! Im not a great fan of that, I understand that it helps you to properly observe instead of guessing but I prefer to measure with plum lines. That is imagining a vertical (or horizontal) line across the angle you are observing, use that imagined right angle to 'flatten' the form when you observe. Decide what that angle and line is before committing it to paper. Then check it again on the model and adjust if necessary. Be comparative with different elements of the body and how they relate positionally to each other. This should be initially laid in the construction (gestural) stage and then when you come to build on the gestures, use measured angles to add in structure.

Hope that gives a lil insight into how I treat life classes and my idea of the difference between drawing and sketching.