12 September 2010

Ganondorf - Reworked

Well, always not completely satisfied with a painting :P Decided to rework some of the things that bugged me about the Ganondorf painting. I thought a lot of the values were lost in the background and lacked a bit of 'punch.' I used the concept art trick of throwing in more light sources and add in some rim lights to help define the forms more. In future I think I can have a bit more economy of details involved with these type of paintings, not everything needs to be detailed and defined but can be suggestive especially if they are just off in your peripheral vision.

Some tutorials I found: here and here

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